Once upon a time, three mighty (incompetent) Vikings were kidnapped by an intergalactic zookeeper, only to escape thanks to a handy system crash they escaped through time. Pitting their meager wits against traps and monsters wherever they went and tossing out a humorous quip or two along the way, they eventually made their way home. Not showing a lot in the way of plot evolution, the exact same thing kicks off the Vikings’ second trip through the ages.
At least the boys have some new tricks thanks to mugging a robot guard and stealing his stuff during the spaceship’s latest convenient blackout. Eric has jet-boots that let him double jump and use his head like a battering ram on blocks above as well as in front of him, and has the astounding power to not drown when he falls in water. Baleog has an extending robotic arm that lets him make like Tarzan from special floating jewels, and Olaf can shrink and pass gas for a little extra lift during his hangliding escapades. Of course, the other new thing about this sequel sometimes you won’t always have the same three to use; over the course of the first two worlds you’ll also team up with a werewolf (at least that’s what he says) and a dragon, and thanks to unreliable teleports they’ll sometimes show up at the next level instead of some of the regular characters.
The diversification of the character selection was a nice step up from the previous game, and changes things so it’s not a matter of drawing from the same bag of tricks in every single level that comes your way. As well, in spite of its deficincies in the premise department, the game flows much better from level to level as you aren’t just looking for an EXIT sign whereupon the characters have some cheesy banter before moving onto the next obstacle. You’re at the mercy of an inept witch or sorceress in your search for the time machine that’ll take you home, explaining why you never quite make it and why you don’t have access to the same characters all the time.
Despite these differences, though, the game hasn’t evolved all that much in its nature as a puzzle game. The obstacles aren’t much more imaginative, the enemies that much more creative than the ones from the last game. The only major differences are the new powers the Vikings have, and the new friends that sometimes have to stand in for them. In short, while this isn’t a bad game at all, it’s just more of the same. Aside from a few coy Warcraft references injected into the characters’ comedic banter.