There were no changes to the Magic: the Gathering Banned and Restricted List, however Wizards of the Coast did decide to change the way that Poison works in Two-Headed Giant games. First and foremost, the team receives poison counters instead of individually as players. It also now takes 15 poison counters to die from poison.
Here’s the full announcement:
“Announcement Date: March 18, 2011
Effective Date: April 1, 2011
Magic Online Effective Date: TBD
Scars of Mirrodin Block Constructed, Standard, Extended, Legacy, Vintage
Two-Headed Giant Rules Change: Poison Counters
Effective April 1, the rules for poison counters in Two-Headed Giant games are changing. Players will no longer get poison counters individually. Rather, teams will get poison counters. In addition, a team loses the game when it has 15, not 10, poison counters. The Comprehensive Rules will be updated to reflect these changes.
Two-Headed Giant Poison Mini-FAQ
Q: Do these changes affect the way in which attackers are declared or combat damage is dealt in Two-Headed Giant?
A: No. Each team’s creatures, including those with infect, attack the other team as a group. Combat damage is still dealt to each player individually, although the result of that damage (from a source with infect) is the player’s team receiving an appropriate number of poison counters.
Q: If the opposing team has one or more poison counters and I proliferate, how may poison counters can I give them?
A: One. You choose the team as a whole to receive one more poison counter. This is a new exception to the normal proliferate procedure.
Q: If my team has one or more poison counters, will an opposing Septic Rats get its bonus?
A: Yes. Both players on a team are poisoned if that team has one or more poison counters.
Q: Do these changes affect any other formats or variants?
A: No. Two-Headed Giant is the only variant affected by this change.”
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