Here’s another guide by myself Enryuu for the newest League of Legends champion: Brand, the Burning Vengeance. Brand is a caster AOE AP nuker champion that is all about doing burst damage and damage over time. That’s just a brief description about Brand, so let’s dive right into the nitty gritty of the guide now shall we?
Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned.
Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take additional damage.
Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm’s missile speed increases.
Blaze (Passive): Brand’s basic abilities light his targets ablaze, dealing a percentage of their maximum Health in magic damage per second.
Brand’s Q ability is a skillshot ability that has a fairly decent range and on a fairly low cooldown as you rank it up. The ability also has a 2 second stun if you hit a target that is afflicted by your passive Blaze from being hit from one of your other abilities. Pillar of Flame or his W ability is a AOE skill shot that after a short delay shoots up a geyser of fire at the location you chose to damage your enemies and will deal more damage if they are ablaze. Brand’s W skill is his main nuking ability due to the additional 25% damage it can deal to units that are ablaze. Brand’s E ability is a single target ability but when ablaze has an AOE effect where the damage jumps to nearby targets. Brand’s W ability coupled with his E makes up his bread and butter combination for farming creep waves. His ultimate is Pyroclasm and is a single target AOE ability that bounces from target to target including minions up to five times. The damage that his ultimate does is pretty good as well so his W and ultimate are his main damage dealing abilities.
Level 1-6 Skill Order
W>E>W>Q>W>R or W>E>Q>W>W>R
Combination Skill Order:
AOE damage>Spread more AOE>Stun
This skill order is use more for farming minus the Q at the end.
Q>E>W or Q>W or E>W
Hit one>AOE damage>Nuke
This skill order is for harassing and is a good way to get more chances to harass and land your W.
Single target damage>Nuke>Stun
This skill order is what I mostly use in order to set someone ablaze from a fair distance and then nuke them. Following it up with a stun to continue the combination or for a stationary target that will eventually run away as my R gets put on them to bounce between them and their allies. Another common one I use is the second skill order but going Q>W>E so as to hit one target as I am running away, nuking them, then spreading the damage around to other enemies to make them back off.
These are the typical skill orders of your abilities for combinations. Your ultimate can be tossed in once the target is ablaze from your initial ability that hits them. The main reason for no order for your ultimate to be used in is because it bounces faster if they are ablaze making it harder to break the chain. This allows for the full five bonces but you have to know when to use your ultimate as well. The more clumped up the enemy team is the better your ultimate will be. Brand’s ultimate is good for team fights mostly and is a good finisher ability for a nuke on the initial hit if your other abilities are on cool down and you need an ability to finish someone off for the kill. This should really only happen during the laning phase still as you want to save your ultimate for team fights in order to maximize your damage output of your W ability, Pillar of Flame.
For runes I grab Magic Penetration Marks in order to deal more damage by ignoring some of their starting magic resist. Seals I grab Mana Regeneration Per Level and Glyphs I grab Ability Power Per Level. Quintessences I grab one Flat Ability Power and two Flat Health. This adds to having a bit of AP at the beginning with some health for survivability coupled with mana regeneration for sustainability. The Ability Power Per Level Glyphs are good for late game and as the game progresses so you get a bit stronger seeing as how I play Brand, I don’t get AP items first.
Masteries I go the standard 9/0/21 build for a caster. Grabbing Archmage’s Savvy for more AP and a point in Deadliness just so I can get further down in the Offensive Tree. Then Sorcery and Archaic Knowledge for reduced cool downs and more magic penetration. In the Utility tree I grab points in Perseverance and Good Hands for reduced death time and for regeneration for lane sustainability. Awareness for more experience, then Greed and Meditation for mana regeneration and just to have some extra gold on the side going passively. A point in Utility Mastery for increased buff duration when I get Blue Buff. Quickness and Blink of an Eye for increased movement speed for mobility and reduced cool down for Flash. Intelligence and Presence of the Master are great for more reduced cool downs on abilities and also reduced cool downs on summoner spells.
For Summoner Spells I have tried Ghost/Ignite and Flash/Ignite. Flash/Ignite seems to work best because you need a pretty good escape mechanism and initiation which flash brings. Brand is very squishy with an unreliable stun from his Q ability, which is where Flash comes in handy. Ghost/Ignite works well as well just not as effectively as Flash/Ignite, but use what summoners fit your playstyle as well because don’t forget this is just a guide to help not something you follow religiously to the core. Another alternative I have tried is Ghost/Flash which works but for the survivability and escape utility they bring you lose out on killing potential from Ignite.
Sorcerer’s Boots, Archangel’s Staff, Rylai’s Crytla Scepter, Rabadon’s Deathcap, Banshee’s Veil, and Void Staff
These are the items you should end the game with typically and is what I have found works best at least for me. There can be some exceptions for survivability like Archangel’s for Zhonya’s Hourglass.
Start off with a Mana Crystal and 2 Health Potions, this will allow you to farm and stay in lane long enough to go back and buy either Boots and a Ruby Crystal or a Catalyst depending on how much you farm and if you are soloing or laning. Then proceed to farm until you have enough for either Sorcerer Boots and a Blasting Wand or a Needlessly Large Rod. If you have been farming well and have gotten some kills you should have a Rabadon’s Deathcap by around the 20-25minute mark at the latest. Then finish up your Banshee’s Veil and start building for magic penetration by building a Void Staff, then build Rylai’s Crystal Scepter in order to add a slow and more survivability on top of your Banshee’s Veil. Then if the game is still going then build a Archangel’s Staff in order to buff your mana pool and AP so you can nuke harder and stay in fights without going OOM if you don’t have Blue Buff.
Catalyst early allows you to continually farm due to the proc heal and mana return it provides when you level. This allows you to stay in your lane and harass while the opposing champion(s) have to return in order to get health or refill their mana pool. Catalyst is a great laning item if bought early also getting Sorcerer’s Boots early allows your passive to do more damage since it is effected by magic penetration.
Laning phase is pretty good for Brand as he has pretty good range to not only auto attack at 550 range but also his abilities have a fairly long range as well. This allows Brand to harass freely for the most part without taking much damage which I assume was Riot’s intention seeing as Brand has no reliable CC and utility aside from being a flat out damage dealer. Brand’s early game should be spent harassing with your W and auto attacking for last hits on creeps as well as harassing the enemy champion(s). This of course if allowed to harass since things always vary from game to game as well as player skill levels.
Upon landing your W on the opposing champion(s) try to to land your Q for a stun or to use your E ability in order to harass their teammates and creeps with the AOE damage capability of E. Some neat combinations you should try on champions when you are laning is W to E for spreading more AOE damage. Using your Q to start then to E or W allows for nice AOE harassment or damage. Overall you always want to be casting and harassing when you can so that you have the advantage on the opposing champion(s). This will then entail you to pick up some kills or assists because they will be low and your W does good damage as a nuke. Sometimes you can even pick up kills from your passive by the enemy dying from your DOT, otherwise having Ignite will insure a kill. Don’t be afraid to tower dive with flash or ghost sometimes as well if you have been landing your Pillar of Flame ability as well because that skill does some good damage that at level 1 people ignore, but as you rank it up as you level even without AP it does a good chunk of damage.
For laning as well there are some good partners that couple well with Brand, which are champions that have DOTs as well or those that have CC so you can land your abilities easily without having to thread your Q through minions to get a stun.
That’s about all there is to know really about Brand, he’s not a fairly complex champion so this guide isn’t too long. But if you have played a caster before then he will not be a new concept to you and should be fairly easy to pick up. I don’t think Brand is a high ELO type champion but I am only in the mid ELO right now so I can’t really say for sure. This is just my personal opinion as a player. The only thing that may make Brand complex is the order or combination of the spells you should be using and when is the optimal time to use them. This will come in time so get out there and try Brand so you can get the combinations down and become the damage dealing mage nuke you always wanted to be or pyromaniac whichever you prefer.